Butterfly Step in GunZ: The Duel (Remaster Tutorial)
What the Butterfly Does
The butterfly is the foundational K-Style technique: a repeating jump → slash → block loop performed with the sword. Done correctly, you stay mobile in the air while your block is active for a moment of every cycle — which means you are hard to hit, hard to melee, and always in position to counter. Duels between experienced players are essentially butterfly conversations.
The Input Loop
With sword equipped: jump, slash, and tap block in rhythm, re-jumping as you land. The community convention is to bind block somewhere fast (many veterans use a mouse button or a key adjacent to your movement fingers — see our keybinds guide) because the block tap is the timing-critical part.
Common mistakes, per two decades of tutorials:
- Mashing — the loop is a rhythm, not a speed test; each input must register in order
- Blocking too early — the block tap comes after the slash starts, not with it
- Ignoring landings — the re-jump on touching ground is what makes it continuous
Drills
- Empty room, flat ground: 5 minutes of stationary loops until the cycle sounds even
- Add movement: butterfly along a wall line, then around a pillar
- Add a target: have a friend feed you slow shotgun shots — the goal is trading while cycling
Why It Still Matters in the Remaster
Masangsoft’s remaster preserves classic movement on purpose — it is the pitch on the Steam page. Every technique above transfers, and butterfly fluency is still the dividing line between “playing GunZ” and “playing K-Style GunZ.”